Added a feature to show a character’s final destination prior to using an ability that involves character movement.Added a feature to allow the button guide information at the bottom of the screen to be hidden.Added a feature to display guides about terrain effects during battles.Added a screen during battle preparation to show which units are or are not deployed. Implemented gameplay tips during loading screens.Added a feature that automatically creates quicksave data after a set number of turns during battle.Added an icon indicating when a back attack is possible.Panel colors when selecting a destination have been adjusted.A button input is now required to enter/leave houses (to prevent entering by mistake).Controls for Serenoa during exploration phase have been improved.More options have been added for screen visibility, effects, and controls.Location of the command window during battle has been changed to improve visibility.The turn order of units on the map is now shown on the AT Bar as well.Hovering the cursor over enemies displays their turn order.Added emphasis to target lines extending from boss characters with especially powerful attacks.Weapon type icons are now displayed to easily distinguish an enemy’s type and weapons.“Simulation Mode” added, allowing you to check estimated results of actions against enemies inside and outside your attack range.By changing commands while hovering the cursor over an enemy within attack range, you can compare and evaluate estimated damage and accuracy rates.Camera rotation sensitivity has been adjusted.The camera can now be rotated 90 degrees by quickly tilting the right stick.Degree of zoom-in and zoom-out can now be adjusted freely.“Hard” and “Easy” difficulty settings have been added.Additionally, icons for character episodes and side stories have been made easier to distinguish. The cursor speed on the world map is now faster when selecting events.Conversation logs, event and information review features, and character profiles have been added.Auto-play can be activated during an event with the ZR button, and events can be skipped with the + button. Auto-play and Skip features have been added. In the final version of the game, you will be able to view a series of scenario events in succession, reducing the number of times the player is sent back to the world map.
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